Okay, by now you know I don’t subscribe to any of the SVM canon after book #8… I still get plenty of questions about ‘my rules’, so I put this together hoping to straighten things out for you. If you’ve ever had a question about the mythos of the MultiVerse, and it isn’t answered on this age, please don’t hesitate to ask.
*Often in the MV ‘Were’ is used to refer to the entire category of Shifters and Weres. Though, for purposes of this section, Were and Shifter are used specifically.
The basics of genetics…
A Were + A Were = A Were
A Shifter + A Shifter = A Shifter
A Human + A Human = A Human
A Faerie + A Faerie = A Faerie
A Daemon + A Daemon = A Daemon
With me so far?
It’s widely assumed that Weres are a sub-class of Shifters, but that’s not the case.
And as we well know…
A Faerie + A Human = A Human with enhancements
So what are the origins of Shifters in the MultiVerse?
A Faerie + A Were = A Shifter
- A Shifter is a Were with enhanced shifting ability, as opposed the idea that Weres are a degeneration or mutation of Shifter genes.
- The offspring of a Shifter and a Human can retain traits from his Were and his Faerie grandparents, giving them the ability to Shift as a Were and his familiar will revert back to the his originating ancestor’s familiar, however many generations back that might be. The offspring and his increase will be genetically Were.
- If a Shifter breeds with a Were, the offspring will retain their Were parent’s familiar, rather than being a full Shifter with the ability to use any familiar..
- A full-blooded Were can breed with a Human, but the child won’t shift. As noted above, if a Shifter breeds with a Human (because there are Fae genes as a factor) there is a possibility of the child having all of the traits of a full-blooded Were. The child of either Were/Human or Shifter/Human couplings will have physical enhancements (ie strength and senses).
- A second-born Were/Shifter can breed with a changing Were/Shifter and have an offspring who will shift, but if the second-born breeds with a Human, the offspring retains purely Human traits.
- There is no such thing as a ‘second born’ when a Faerie and Were breed. All of their offspring will be Shifters.
- A bitten Were isn’t a genetic state of being, but a viral mutation. They cannot shift at will, but only during a full moon and they have no control of the shift. The bitten cannot produce Were offspring as shifting is a reaction to being being bitten, rather than a genetic trait.
- A Were or Shifter can resist changing under a full moon, but has to avoid moonlight and force himself to remain calm. Resisting a full moon takes an incredible amount of strength (more so than actually shifting), making it nearly impossible for younger or inbred Weres to accomplish.
- In turn, a Were/Shifter who has a serious illness or injury won’t be able to muster the strength to shift. If the Were/Shifter receives a serious enough injury to threaten their life, they will revert back to their Human form.
Genetically, Witches are Humans, so the hereditary rules apply to them.
- Just as with left-handedness or green eyes, dominant and recessive genes combine to define the strength of a Witch’s ability. As in the case of the Simonette family, Price’s parents had recessive Witch traits and both recessive genes manifested as dominant. Price and his wife provided two dominant genes to each of their children. Their son, Porter, then fathered a child with yet another Witch, giving giving their son a dominant gene as well.
- After several generations of combining dominant genes (using the Simonette family as a model) their natural talent/strength could be strong enough to be inherent, instead of conjured. A specific comparison would be that while Paulette’s strength is protection, she needs to cast a charm, but the charm will be highly effective. In Chris’s case, his area of expertise is memory, but rather than casting a spell, he only needs to touch an item or individual to take a memory from it.
- Any time a Vampire brings over another being, their genetic factors need to be considered.
- When a Vampire brings over a Were/Shifter, the child won’t shift any longer, but since he was inherently stronger and possess heightened senses, he’ll have the physical edge over another child his age who was simply Human before they were brought over.
- When a Vampire brings over a Human with Faerie enhancements, that child will retain any Faerie gifts they had, possibly gaining additional gifts, and the ratio of Human to Fae genes will make a difference in their daytime condition. For instance a half-Fae will have a certain resilience to sunlight and not die for the day as a Vampire, while a Vampire with only a Fae grandparent or great-grandparent will have less resilience to sunlight or die, but not for the full day.
Note: A full-blooded Faerie cannot be brought over as there is no body left to reanimate because they deteriorate into Faerie dust upon their death.
- Blood offense: Any act of aggression, or threat of violence, towards a Supernatural being, Vampire’s pet, Were/Shifter’s mate, etc., where blood is shed or permanent damage could be inflicted.
- Morph Baaas: the European equivalent of a Packmaster, but unlike American packs, the position of Morph Baas is considered a birthright.
- Domina: The title given to the alpha-female of a pack. The Domina is usually the wife of the Morph Baaas or the mother of the heir apparent. However, the Morph Baas has the discretion to appoint any female he sees fit..
- Donor: A Vampire’s willing source of blood who is unclaimed and therefore free to donate or sell their blood freely. Also known as ‘blut hurren’ or ‘blood whore’.
- Pet: A Vampire’s willing source of blood who is claimed by said Vampire and considered untouchable by other Supernaturals. A pet is committed to said Vampire and not free to feed other Vampires. Also known harshly as a ‘blood slave’, or in less crass terms, ‘abendrot’.
- Victim: An unwilling meal for a Vampire. Either attacked or glamoured to comply.
- Blood Tie: The connection between a Vampire and his pet after the pet has consumed a small amount of his blood (not enough to establish a permanent bond). A blood tie allows for the Vampire to moniter the pet’s moods, health and location in a general sense. The tie also affects the scent of the pet, effectively marking it as owned.
- Bond: A permanent connection between a Vampire and a Human caused by the Human consuming the Vampire’s blood on several occasions. A bond provides the Master with an extrasensory link to his pet, similar to the connection he has with his child, allowing him to scrutinize and affect his pet’s emotions and actions.
- Pledge: The rarely performed commitment ceremony between a Master and their pet to eventually become Maker and child.